개발

카드 도장찍기 예제 event.ClientX,Y 응용 본문

Frontend/JavaScript

카드 도장찍기 예제 event.ClientX,Y 응용

Study 2021. 3. 20. 14:21

 

event.ClientX,Y 로 마우스 X,Y좌표 할당 도장찍는 예제입니다.

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
    body{
        margin: 0px;
    }
    .wrapper{
        width: 700px;
        height: 600px;
        background-color: yellowgreen;
        overflow: hidden;
        position: relative;
    }
    .menu{
        width: 100px;
        height: 100%;
        background-color: blueviolet;
        float: left;
        position: relative;
    }
    .content{
        width: 600px;
        height: 100%;
        background-color: gray;
        float: left;
    }
    .menu img{
        width: 80px;
        height: 70px;
        border: 5px solid red
    }
</style>
<script>
var img_name;
function stamp(){
    var img=document.createElement("img");
    img.src="../images/카드놀이/"+img_name+".png";
    img.style.width=70+"px";
    var x=event.clientX;
    var y=event.clientY;
    img.style.position="absolute";
    img.style.left=x+"px";
    img.style.top=y+"px";
    var content=document.querySelector(".content");
    content.appendChild(img);
}
</script>
</head>
<body>
    <div class="wrapper">
        <div class="content" onmouseup="stamp()"></div>
        <div class="menu">
            <img src="../images/카드놀이/1.PNG" onClick="img_name=1">
            <img src="../images/카드놀이/2.PNG" onClick="img_name=2">
            <img src="../images/카드놀이/3.PNG" onClick="img_name=3">
            <img src="../images/카드놀이/4.PNG" onClick="img_name=4">
            <img src="../images/카드놀이/j.PNG" onClick="img_name='j'">
        </div>
    </div>
</body>
</html>
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